![retroarch borders enable retroarch borders enable](https://forums.libretro.com/uploads/default/original/2X/b/b48c9cec2da206daf69608fc1efc25124db0f16e.jpg)
For the Retroarch MAME bezels, the pack is inclusive for any roms. Edit the Bezel Project.ini file, then go to the Maps section. MagicHats OrionsAngel Mega Bezel MAME Arcade Setup. This will have caused the app to create its ini file in the installation directory. Exodus CRT TVs Overlays Collection (With Day and Night support) 92. cfg override files or make then read-only. The way to enable support for your custom names is to run the application to the initial GUI screen, then exit the app. cfg overrides is that the settings in them can get deleted by retroarch whenever you select “Save Core Overrides” in retroarch. If you don’t want the overrides at all anymore, you can delete that file.
![retroarch borders enable retroarch borders enable](https://3.bp.blogspot.com/-Pz29ofU5xHI/WbPyr-40WFI/AAAAAAAARJ4/7yqeelc-L9w5Q9OHmCvCaxe4oj0Sm5OAQCEwYBhgL/s1600/gg.png)
I made borders for existing ones and tweaked stuff around. You can handle your override files however you want. This is a portable pack of various handheld shaders. This forces 16:9, disables overlays (since I use a GB border shader instead of overlays to get borders), enabled run-ahead with 1 frame and second instance, and also enables shaders. You can edit it with a text editor like Notepad if you want to remove settings from it that you don’t want to get overriden or you can also add more by hand (if you know the name of the setting.)įor example, my SameBoy.cfg file looks like this: aspect_ratio_index = "1" For SameBoy, the file is: /config/SameBoy/SameBoy.cfg This override file will be saved in the core’s config folder.
![retroarch borders enable retroarch borders enable](https://i.imgur.com/ruPJ6dl.png)
This will create an override for just that core that forced aspect ratio to 16:9. The best way to handle the aspect ratio setting is to create a retroarch config override for the core.įor example if you use the SameBoy core, then first start a game, then go to Settings->Video->Scaling->Aspect Ratio and set it to 16:9 (or whatever your display is.) Then go back to the “Quick Menu”, select “Overrides” and then choose “Save Core Overrides”. The shader will apply its own color correction and LCD emulation, so if you also have those options enabled in the core, those effects will be applied twice, resulting in wrong color, wrong brightness and wrong LCD ghosting emulation. You need to configure the core to output a raw image. 16:9 for example, if you use a 16:9 display.įurthermore, you need to make sure you have configured the core to disable any and all color correction or LCD emulation settings. CRT Pi CRT Royale (Im LESS certain on this one, I forget if Ive used it, I think it hurts my framerate but it has worked well on my friends stronger computer) Those have all worked well for me in various cases. Game Boy shaders to work correctly, you need to set the aspect ratio in retroarch to match your screen.